Rock 'n' roll ain't dead? That's just because you haven't tried your hand yet. Play an electronic musician and surf your pure electronic sinusoidal waves to take rock 'n' roll down.

Two levels of jump-less periodic platforming as you evade the outdated instrumentation of rock music by shifting from waveform to waveform.

This was a game jam game, so it's not too polished (yet), but I think there's some fun in there!

Keyboard controls:

  • Left and right arrows to move along your current waveform
  • Up and down arrows or 1/2 to shift between waveforms
  • space to operate menus
  • M to mute
  • P to pause

Gamepad controls:

  • Left analog stick or D-pad to move along your current waveform
  • Left and right trigger buttons or A/B (buttons 1/2) to shift between waveforms
  • A (button 1) to operate menus
  • SELECT/BACK to mute
  • START to pause


Attributions:

StatusIn development
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorsrncq
GenrePlatformer
Made withDragonRuby GTK
TagsMy First Game Jam
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

Download
kill-rock-and-roll-linux-amd64.zip 9 MB
Version 1.0 Aug 05, 2023
Download
kill-rock-and-roll-windows-amd64.zip 9 MB
Version 1.0 Aug 05, 2023
Download
kill-rock-and-roll-macos.zip 11 MB
Version 1.0 Aug 05, 2023
Download
kill-rock-and-roll-linux-raspberrypi.zip 9 MB
Version 1.0 Aug 05, 2023

Comments

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I love this game! I'm so bad at it but it's so fun

(+1)

Very cool idea! I found it pretty challenging. The character feels a bit too fast at times, but you get used to it. I'd love to play a longer version

(+1)

Really fun game! Matching the timing with swapping waves in the second level was really neat, I'd love to see an expanded version of this some day!

(+1)

Neat concept!

(+1)

The idea is really cool. I think it's just a little hard to understand what you have to do but once you get it, it's really enjoyable.

Thanks for the feedback! I'm glad you enjoyed it! I've added some instructions to the tutorial level so hopefully that'll make it a bit quicker to figure out for people going forward. :)